Mephistia character profile picture

Hi! I'm Mephistia

Gameplay Systems Developer focused on Verse and UEFN

Systems and Projects

VHS tape being inspected in a videogame

Interaction Systems Prototype

Unnanounced Project - Pixel Hunters

I used Scene Graph to implement raycast-based object detection, reversible interaction animations (such as drawers and doors), free-rotation object inspection driven by player input, and a grid-based puzzle system.

Guardians of the Future promotional image

Progression & Gameplay Mechanics

Guardians of the Future – Fundação Grupo Boticário

I implemented the progression structure and core gameplay systems, including quest flow architecture, custom Quickbar, and item delivery objectives.

Mine and Craft promotional image

Core Gameplay & Procedural Props Systems

Mine and Craft – Pixel Hunters

I implemented a layered procedural generation system for breakable block props, along with key gameplay mechanics including progression structure, HUD programming, and a depth meter.

Rhythm game UI screenshot

UI-Based Rhythm Minigame

Spy Tower Tycoon – Pixel Hunters

I built a 2D dance rhythm minigame entirely in the UI, implementing input detection, animations, scoring, and life systems.

About me

What I do
I develop gameplay systems for Fortnite using Verse in UEFN. Most of my work is building mechanics and the structures behind them: progression, UI interactions, procedural features, and the core systems that make everything work together.

Background
I hold a Technologist degree in Digital Games from Universidade do Vale do Rio dos Sinos (UNISINOS). I like getting involved in game design by creating and prototyping my own mechanics. I care a lot about teamwork, good organization, and clean code.

When I'm not developing, I'm either drawing, listening to extreme metal, making bad puns, or being supervised by three dogs and a cat.

Contact